Nicole He’s
Internet Realm 😎

Hello! My name is
(she/her) and you have reached my website. I am an independent game developer and creative technologist based in Brooklyn, New York.  You can see some of the things I have made over here ︎

I’m currently directing The Crush House , an upcoming game with Nerial, published by Devolver Digital.

I’m also working on an experimental game produced by the National Film Board of Canada.

In the past, I’ve worked as a creative technologist at Google Creative Lab, and an outreach lead at Kickstarter.  I am also an adjunct faculty member at ITP at NYU, which is where I received my Master’s degree.

Beyond doing computer stuff,
I enjoy cooking, powerlifting, and recently, streaming on Twitch.

Contact

I am generally available for speaking events, so feel free to reach out for that, or if you just wanna say what’s up.

︎︎︎ email
︎︎︎ twitter
︎︎︎ mastodon
︎︎︎ github
︎︎︎ instagram
︎︎︎ twitch

If you want to follow my work and get (very infrequent) updates on new projects and announcements, feel free to subscribe to my newsletter here or below:

Select Interviews

︎︎︎ Kill Screen (2020)
︎︎︎ Believer Magazine (2019)

︎︎︎ ARTE Tracks (2019)
︎︎︎ WIRED (2018)
︎︎︎ Kotaku (2018)
︎︎︎ CBC Radio (2017)

Events


Past
︎︎︎ Game Developers Conference
    Talk
    March, 2023
    San Francisco, CA
︎︎︎ !!Con
    Talk
    November, 2022
    The Internet
︎︎︎ GAMES &&
    Talk
    November, 2022
    Princeton, NJ
︎︎︎ REFRESH #4
    Keynote
    November, 2021
     Zurich, Switzerland
︎︎︎ Whaaat!?
    Talk
November, 2021
Boulder, CO
︎︎︎ Design and Technology Cloud Salon
    Talk
November, 2020
The Internet

︎︎︎ SPACE10 Sessions
    Talk
May, 2020
The Internet

︎︎︎HarvardxDesign
    Talk
    February, 2020
    Cambridge, MA

︎︎︎ORD Camp
    January, 2020
    Chicago, IL

︎︎︎Playtopia
    Talk
    December, 2019
    Cape Town, South Africa
︎︎︎Machine Agencies at the Milieux Institute at Concordia
    Talk, Workshop
    October, 2019
    Montreal, Canada

︎︎︎Glitch Appy Hour @ XOXO 2019
    Demo
    September, 2019
    Portland, OR

︎︎︎The Conference
    Talk
    August, 2019
    Malmö, Sweden

︎︎︎Google I/O
    Demo
    May, 2019
    Mountain View,  CA

︎︎︎A MAZE.
    Talk
    April, 2019
    Berlin, Germany

︎︎︎Game Developers Conference
    Talk
    March 2019
    San Francisco, CA

︎︎︎Awwwards Conference
    Talk
    November 2018
    New York, NY

︎︎︎Creative Coding Festival
    Keynote
    November 2018
    New York, NY

︎︎︎Grace Hopper Celebration
    Demo
    September 2018
    Houston, TX

︎︎︎XOXO
    Talk
    September 2018
    Portland, OR

︎︎︎Artworld Videogames
    Exhibition
    August 2018
    Melbourne, Australia

︎︎︎ACMI Masterclass: Artworld Videogames
    Talk
    August 2018
    Melbourne, Australia

︎︎︎Google I/O
    Demo
    May 2018
    Mountain View, CA

︎︎︎True/False Film Festival
    Talk
    March 2018
    Columbia, MO

︎︎︎Interrupt Conference at Brown University
    Talk
    April 2017
    Providence, RI
︎︎︎WordHack
    Talk
    January 2017
    New York, New York

︎︎︎The Conference
    Exhibition
    August 2016
    Malmö, Sweden

︎︎︎FACETS
    Panel
    May 2016
    New York, New York


Etc

︎︎︎ Collaborators, friends, people I admire who make cool stuff ︎︎︎ Hello, Computer: Unconventional Uses of Voice Technology 2020 syllabus ︎︎︎ My student blog from grad school


😎

Soylent Dick

 

About

Soylent Dick is a phallus made out of Soylent that ejaculates Soylent when you type self-validating praise for Soylent into the browser. Soylent Dick was erected by Nicole He, Katherine Pan, and Chino Kim during the Stupid Shit No One Needs & Terrible Ideas Hackathon on February 6th, 2016. You can see a video of the live demo here.

 
Nicole tastes the Soylent

 
Katherine tastes the Soylent

 
Chino receives the Soylent

Why

We are fascinated by Soylent and the culture that surrounds it. Soylent is a meal replacement beverage that was invented in 2013 by a software engineer who “resented the time, money, and effort the purchase, preparation, consumption, and clean-up” of food required. Since then, Soylent has grown in both fans and controversy, both for the product itself as well as for the brand’s techno-utopian rhetoric.

Though the company is now trying to reach broader audiences, Soylent was first created by an engineer for other engineers. What does it mean for Soylent to be adopted primarily by coders to save time, when the engineering field is still predominantly male? What does it mean for people who can afford to eat well to choose to reject food?

 

How

Soylent Dick was built with wire mesh, aluminum and rubber tubes, bendable straws, Arduino, Node, Javascript, a small water pump, and two bags of Soylent 1.5.

To build the skeleton of the phallus, we made a hollow wire mesh frame and ran an aluminum tube through it. We made Soylent “flesh” by adapting a homemade play-doh recipe, and molded it around the frame. As a finishing touch, we dusted it with Soylent powder to keep it from sticking to surfaces. Via an assortment of rubber tubing and plastic straws, we connected one end of the aluminum tube to the pump, which rested in a tub of liquid Soylent.

The mantras the user has to type in the browser to trigger the ejaculation are all from the release notes that came with orders of Soylent 1.5.

We used Node to run a server that allowed for serial communication between the browser and Arduino. On Github, you can find the code for the project, as well as the recipe for Soylent Flesh.

 

If you'd like to contact us about Soylent Dick, you can email us at soylentdick@gmail.com.

Press

  • New York Magazine
  • The Daily Dot
  • The Guardian
  • Boing Boing
  • Motherboard
  •  ︎︎︎ Back